About
Hi, I’m ogyrec (Danil), an indie developer, technical enthusiast, and lifelong learner.
Who am I?
I’m an indie game developer and simulation tinkerer passionate about open source, self-education, and pushing technical boundaries. My main focus is voxel engines, game design, neural networks, and emergent AI. My primary languages are Rust, Python, GDScript, and a bit of Lua (mostly from earlier Roblox scripting). Right now, Rust is my main tool - I’ve picked it up quickly, and most of my core logic is written in it.
Background
I got into game dev with a Minecraft-inspired multiplayer project, then moved on to building voxel games and engines in Godot (over 3000 hours). My experience includes everything from GDScript scripting to optimizing with Rust via GDExtension. Over time, I shifted almost entirely to Rust for both performance and code clarity, gradually moving from Godot to Bevy as my needs outgrew the editor.
Current Projects
I’m working on Freven, a hardcore voxel sandbox/survival game focused on:
- Deep world generation
- Data-driven modding
- Biomes, genetics & mutations
- Flexible survival/creative modes
- Modular AI, including neuroevolution (optional, but well-optimized for CPUs/GPUs)
- Reputation, clan systems, and emergent diplomacy
- Multiplayer from day one
The engine is written in Rust, using Bevy for rendering and ECS, but most systems are my own pure Rust code.
The goal: a world where you can survive, build, mod, experiment, or just wander.
Technical interests
- Neural networks & neuroevolution (custom NEAT implementation in Rust & Python)
- Simulation (AI agents, RL, WorldBox-style emergent worlds)
- Low-level graphics (voxel rendering, custom chunk systems, shaders, optimization)
- Open source, knowledge sharing, and minimal reliance on big platforms
- Automation (Discord bots, scripting, long-term memory AI, voice/text agents, etc.)
Inspirations
Mostly inspired by Vintage Story (huge respect to Tyron!), Minecraft (especially with mechanical mods like Create), and WorldBox.
Love deep technical dives, procedural systems, and seeing emergent behavior in action.
Philosophy
I’m strongly against “the Matrix” - surveillance, corporate overreach, and the erosion of privacy and individual freedom.
create, share, stay free - that’s my motto.
I believe in open source, transparency, and making tech that empowers, not enslaves.
I’m passionate about sharing knowledge and helping others - that’s why I created this site, write devlogs, and actively support and mentor anyone interested in these topics.
If you have questions or want to discuss anything technical, feel free to reach out!
Fun facts
- My first mobile game (built with Godot) hit #1 in Play Market (CIS region) for two weeks.
- I also compose music & soundtracks.
- I’ve released (and abandoned) many experimental projects; only a few reached the public, but I’m working to open-source more soon.
- I spend at least 8 hours a day (sometimes 12+) on Freven and related tech.
- Plan to release some Freven systems, NEAT, simulation tools and other projects open-source.
Contacts
- GitHub: @ogyrec-o
- Signal:
0546e47e337a19217a59d92043be4433d93a23946a8d171dccfdab393781e9f77a - Discord:
ogyrec_ - Freven Discord: https://discord.gg/zKY3Tkk837
- Email: ogyrec.404@proton.me